Indie game voice acting

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by Guy Michaels

In recent years I’ve done a fair share of indie game voice acting and eagerly await the release of such titles! I recorded the narration and in-game work for this title nearly 3 years ago.

Game development at any level takes ages!

Creating a video game is a huge process involving many parties. This one, developed by Meteorbyte Studios for Combat Time is a turn-based strategy launching this year.

YouTube video
Guy Michaels’ Indie game voice acting

Indie Game Development

(and indie game voice acting)

Video game development, particularly for indie games, is a multi-faceted process that often involves a smaller team and a more streamlined approach compared to larger studio productions. Here’s a summary of the key stages:

1 – Conceptualization: This initial phase involves brainstorming the game’s core idea, genre, target audience, and unique selling points. It also includes drafting a game design document that outlines the story, gameplay mechanics, characters, and overall vision.

2 – Pre-Production: This stage focuses on creating the foundation for development. Key tasks include fleshing out the game design document, creating concept art and prototypes to test gameplay mechanics, planning the budget and timeline, and assembling a team of developers, artists, and other specialists.

3 – Production: This is the main development phase where the game starts to take shape. Developers write code to build the game engine and core systems, artists create visual assets (characters, environments, etc.), sound designers compose music and sound effects, and level designers create the game world. If there are voice acting requirements, then these sessions take place either in studio or remotely. Regular testing and iteration are crucial to identify and fix bugs and improve gameplay.

Indie Game Development | British Male Voice Over Artist | Guy Michaels

4 – Post-Production: As the game nears completion, this stage involves polishing all aspects of the game, optimising performance, fixing any remaining bugs, and preparing marketing materials. Indie developers often rely on community feedback and beta testing to further refine the game before release.

5 – Release: Once the game is deemed ready, it is launched on chosen platforms (PC, consoles, mobile). Marketing and promotion play a vital role in reaching the target audience and generating interest. After release, developers often continue to support the game with updates, patches, and additional content.

Indie Game Development’s Unique Characteristics

Smaller Teams: Indie games are often created by teams or even individual developers allowing for a stronger sense of creative control and a personal touch.

Resource Limitations: Indie developers typically operate with budgets and smaller teams resulting in a more focused and efficient development process. They frequently utilize open source tools, cost effective assets and community support to overcome resource challenges.

Increased Flexibility: Unlike large game studios, indie developers enjoy greater creative freedom and flexibility. They can explore ideas take risks and cater to specific audiences.

Community Engagement: Indie developers frequently engage with their community by involving them in the game development process through feedback sessions beta testing phases and exclusive access programs. This collaborative approach not only enhances the quality of games but also ignites enthusiasm and nurtures a loyal fan base.

Indie game development offers a journey that allows for limitless creative expression and the realisation of unique visions.

Coming up…

At the time of writing this I’m working with two indie game developers in both the capacity as voice actor and also in casting and direction. In my experience the difference between indie game voice acting and acting for triple AAA titles is that as the voice actor you actually feel like you’re part of the team. I’ve recorded for a couple of AAA titles and I’m working on another at the moment but in all honesty they just don’t have that ‘team’ feel. I reckon the reason for this is the pressure. In the AAA world everything just seems so frenetic!

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